Browsing by Author "Fairclough, Chris"
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AI Structuralist Storytelling In Computer Games
Fairclough, Chris; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2004-10)This paper is a description of our work in creating a story director agent which utilises AI techniques. The story director controls the storyline in an adventure computer game, with the player controlling the hero ... -
A Multiplayer Case Based Story Engine
Fairclough, Chris; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2003-11-04)This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networked game world. The system handles multiple ... -
Research Directions for AI in Computer Games
Fairclough, Chris; Fagan, Michael; Mac Namee, Brian; Cunningham, Padraig (Trinity College Dublin, Department of Computer Science, 2001-10)The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. ... -
Story Games and the OPIATE System: Using Case-Based Planning for Structuring Plots with an Expert Story Director Agent and Enacting them in a Socially Simulated Game World
Fairclough, Chris (University of Dublin, Trinity College. Department of Computer Science, 2004-10)Storytelling in computer games has become a major selling point for new titles. With new games integrating compelling storylines with simulated worlds, there is increasingly a standard set of techniques used to tell a ...