Browsing by Subject "Creative Technologies"
Now showing items 21-40 of 285
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AR cinema: Visual storytelling and embodied experiences with augmented reality filters and backgrounds
(2023)Through the simultaneous presence of graphically composed and materially existing elements, augmented reality (AR) offers ephemeral digital content that is the result of the momentary and, thus, unrepeatable alignment of ... -
Arts Alive: A literature review to support curriculum specification development for the area of Arts Education
(National Council for Curriculum and Assessment, 2023)This review is drawn from extensive and systematic reviews of the literature in Arts Education; as art form, as discrete subject and as arts pedagogy. The review constitutes a narrative enquiry and as such it is ... -
Assembling Embodiment: Body, Techniques and Things
(2020)The sensory turn in CCT illuminates the sensuous, affective and skilful nature of embodied consumption experiences. To date however, little is known about how material things feature in the constitution of embodiment. ... -
Automatic Palette Extraction for Image Editing
(2018)Interactive palette based colour editing applications have grown in popularity in recent years, but while many methods propose fast palette extraction techniques, they typically rely on the user to define the number of ... -
Autonomous Tracking For Volumetric Video Sequences
(2021)As a rapidly growing medium, volumetric video is gaining attention beyond academia, reaching industry and creative communities alike. This brings new challenges to reduce the barrier to entry from a technical ... -
Beckett in VR: Exploring Narrative Using Free-Viewpoint Video
(2018)This poster describes a reinterpretation of Samuel Beckett’s theatrical text Playfor virtual reality (VR). It is an aesthetic reflection on practice that follows up an a technical project description submittedto ISMAR 2017 ... -
A Benchmark for 3D Reconstruction from Aerial Imagery in an Urban Environment
(2021)This paper presents a novel benchmark to evaluate 3D reconstruction methods using aerial images in a large- scale urban scenario. In particular, it presents an evaluation of open-source state-of-the-art pipelines for ... -
Bespoke Mobile Application Development: Facilitating Transition of Foundation Students to Higher Education
(IGI Global, 2016)Smartphone usage by students has increased rapidly over the last number of years, and it is expected that the utilisation of mobile applications in educational environments will continue to increase. This chapter focuses ... -
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
(2022)When Bandersnatch (2018) was released on Netflix, interactive storytelling became accessible to a mainstream audience on a new scale. While this interactive film lets audiences make binary choices, the influence they ... -
Bridging the Blue
(Carnegie Mellon University, Pittsburgh: ETC Press, 2020,, 2020)Bridging the Blue is an attempt to harness tech-nology as an enabler of empathy through using its qualities and possibilities to challenge how we listen. Feedback to date suggests that Bridging the the Blue offers an ... -
Card-Based Methods in Interactive Narrative Prototyping
(Springer, 2018)Paper prototyping plays an important role in the creation of inter-active digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card ... -
A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage
(2020)Interest in the use of augmented reality (AR) is currently growing alongside advances in visual display and 3D reconstruction technologies. With the integration of volumetric video (VV), AR can be enhanced with representations ... -
CatNet: Class Incremental 3D ConvNets for Lifelong Egocentric Gesture Recognition
(2020)Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily ... -
Class-specific Object Pose Estimation and Reconstruction using 3D Part Geometry
(2016)We propose a novel approach for detecting and reconstructing class-specific objects from 2D images. Reconstruction and detection, despite major advances, are still wanting in performance. Hence, approaches that try to solve ...