The University of Dublin | Trinity College -- Ollscoil Átha Cliath | Coláiste na Tríonóide
Trinity's Access to Research Archive
Home :: Log In :: Submit :: Alerts ::

School of Computer Science and Statistics >
Computer Science >
Computer Science (Scholarly Publications) >

Please use this identifier to cite or link to this item:

Title: Exploiting proximity in event-based Middleware for collaborative mobile applications
Other Titles: Lecture Notes in Computer Science
Distributed Applications and Interoperable Systems
Author's Homepage:
Keywords: mobile applications
Issue Date: 2003
Publisher: Springer Berlin / Heidelberg
Citation: Meier R, Cahill V, Exploiting proximity in event-based Middleware for collaborative mobile applications, Lecture Notes in Computer Science, Distributed Applications and Interoperable Systems, 2893/2003, Springer Berlin / Heidelberg, 2003, 285 - 296
Series/Report no.: 2893/2003
Abstract: Middleware supporting event-based communication is widely recognized as being well suited to mobile applications since it naturally accommodates a dynamically changing population of interacting entities and the dynamic reconfiguration of the connections between them. STEAM is an event-based middleware designed for use in ad hoc networks. STEAM differs from other event-based middleware in that its architecture does not rely on the presence of any separate infrastructure, event notification filters are distributed, and filtering may be applied to functional and non-functional attributes. In particular, filters may be applied to either the subject or the content of an event notification, or to non-functional attributes, such as location and time. Filters may be used to define geographical areas within which event notifications are valid, thereby bounding the propagation of these notifications. Such proximity-based filtering represents a natural way to filter events of interest in mobile applications. This paper describes the architecture and implementation of STEAM and its use of proximity-based filtering. In particular, we show how proximity-based filtering can be used to reduce the number of events delivered to collaborative mobile applications.
Description: PUBLISHED
Related links:
Appears in Collections:Computer Science (Scholarly Publications)

Files in This Item:

File Description SizeFormat
Exploiting Proximity.pdfPublished (author's copy) - Peer Reviewed104.45 kBAdobe PDFView/Open

This item is protected by original copyright

Please note: There is a known bug in some browsers that causes an error when a user tries to view large pdf file within the browser window. If you receive the message "The file is damaged and could not be repaired", please try one of the solutions linked below based on the browser you are using.

Items in TARA are protected by copyright, with all rights reserved, unless otherwise indicated.


Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - Feedback