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Please use this identifier to cite or link to this item: http://hdl.handle.net/2262/36849

Title: Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study
Author: SAVAGE, TIMOTHY
Sponsor: Irish Research Council for Science Engineering and Technology
Irish Aid
Author's Homepage: http://people.tcd.ie/tsavage
Keywords: collaborative learning
interactive learning environments
pedagogical issues
virtual worlds
teaching/learning strategies
Issue Date: 2010
Citation: Carina Girvan, Timothy Savage, Identifying an appropriate pedagogy for virtual worlds: A Communal Constructivism case study, Computers and Education, 55, 1, 2010, 342 - 349
Series/Report no.: Computers and Education
55
1
Abstract: As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal Constructivism as a potentially appropriate pedagogy for use in the virtual world Second Life. Five groups of learners took part in a learning experience specifically designed to provide opportunity for the features of Communal Constructivism to emerge through the affordances of the technology. The chat logs, learning artefacts, post-activity semi-structured interviews and researcher’s observations from each of the five groups were analysed to explore participants’ experiences and both the operation and outcome of the pedagogy in action. Findings from the qualitative analysis of the data sets indicate that learners collaboratively constructed knowledge for themselves as a group and for others, as the features of the pedagogy emerged.
Description: PUBLISHED
URI: http://dx.doi.org/10.1016/j.compedu.2010.01.020
http://hdl.handle.net/2262/36849
Appears in Collections:Computer Science (Scholarly Publications)

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