Thanh Giang, Robert Mooney, Christopher Peters and Carol O'Sullivan, 'ALOHA: Adaptive Level of Detail for Human Animation: Towards and new Framework in EUROGRAPHICS 2000 short paper proceedings, Interlaken, Switzerland, 2000, pp 71 - 77.
The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism
through appearance, and then maintain this realism through correct and plausible motion, while continually satisfying the
real-time constraint imposed. One technique that aids in achieving such a task is to take advantage of the viewer’s
perception to compute less accurate models when loss of accuracy is unlikely to be noticed. Traditionally, these ‘level of
detail’ techniques have been used primarily for geometric modelling. However, more recently, they have also been applied
to animation. This paper seeks to amalgamate animation and geometric level of detail research in order to produce an
integrated framework on which to build a totally scalable system for virtual human animation.
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