Carol O'Sullivan, John Dingliana, Fabio Ganovelli and Gareth Bradshaw 'Collision handling for virtual environments' in proceedings of Eurographics 2001 Tutorials, Manchester, UK, 2001, pp 1 - 35.
An efficient and realistic collision handling mechanism is fundamental to any
physically plausible Virtual Environment. In this tutorial, we will first examine the
applications of collision handling, and introduce the open problems in this area. We
will then provide a detailed introduction to the many different approaches, past and
current, to the problems of collision detection and contact modelling. The
construction and evaluation of the wide range of bounding volume hierarchies used
for collision detection will be discussed, as will the particular problems associated
with deformable object animation. The next issue to be addressed is the problem of
collision response, and finally we will discuss perceptual issues relating to this topic.
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