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Please use this identifier to cite or link to this item: http://hdl.handle.net/2262/18921

Title: Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour
Author: CASSELL, JUSTINE
VILHJALMSSON, HANNES
PETERS, CHRISTOPHER
LEESON, WILLIAM
GIANG, THANH
DINGLIANA, JOHN
DOBBYN, SIMON
O'SULLIVAN, CAROL ANN
Sponsor: Enterprise Ireland
Higher Education Authority
Author's Homepage: http://people.tcd.ie/osullica
Keywords: crowd simulations
computer graphics
Issue Date: 2002
Citation: Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang and John Dingliana. 'Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour' in proceedings of the Eurographics Ireland 2002 Workshop, Dublin, Ireland, pp 15 - 20.
Abstract: Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.
Description: PUBLISHED
URI: http://isg.cs.tcd.ie/cosulliv/Pubs/CrowdsEGIRL02.pdf
http://hdl.handle.net/2262/18921
Appears in Collections:Computer Science (Scholarly Publications)

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