Carol O'Sullivan, Justine Cassell, Hannes Vilhjalmsson, Simon Dobbyn, Christopher Peters, William Leeson, Thanh Giang and John Dingliana. 'Crowd and group simulation with levels of detail for geometry, motion and conversational behaviour' in proceedings of the Eurographics Ireland 2002 Workshop, Dublin, Ireland, pp 15 - 20.
Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing
the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches
that reduce the complexity of motions generated have also been proposed. In this paper, we describe
ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates
levels of detail for not only geometry and motion, but also includes a complexity gradient for natural
behaviour, both conversational and social.
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