Brosnan, A., Hamill, J., and O'Sullivan, C. A. 'Geometry reduction for urban simulation on handheld devices' in proceedings of the Sixth Eurographics Irish Chapter Workshop on Computer Graphics (2005), Dublin, June 2005, edited by McCabe, H. pp. 17 - 24.
We present a real-time urban simulation on a Personal Digital Assistant (PDA). An existing desktop urban simulation
is used to automatically generate potential visibility data, sub-divide the world into areas of similar potential
visibility, and generate imposter images for complex and distant objects; all of which are used to achieve interactive
frame-rates on a handheld device.
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