Simon Dobbyn, Rachel.McDonnell, Ladislav Kavan, Steven Collins and Carol O'Sullivan. 'Clothing the masses: real-time clothed crowds with variation' in Eurographics 2006 Short Papers, Vienna, Austria, September 2006, pp. 103 - 106.
The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer
graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time
constraints, standard skinning methods have been used to animate the clothes of individuals in real-time crowds,
which does not create the appropriate secondary motion for flowing garments. However, plausible cloth simulation
is vital for the depiction of realistic characters, so we have developed a novel crowd system in which the individuals
are endowed with realism and variety through the addition of physically simulated clothing and hardware
assisted pattern variation.
Please note: There is a known bug in some browsers that causes an
error when a user tries to view large pdf file within the browser window.
If you receive the message "The file is damaged and could not be
repaired", please try one of the solutions linked below based on the
browser you are using.
Items in TARA are protected by copyright, with all rights reserved, unless otherwise indicated.