Clothing the masses: real-time clothed crowds with variation
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2006Citation:
Simon Dobbyn, Rachel.McDonnell, Ladislav Kavan, Steven Collins and Carol O'Sullivan. 'Clothing the masses: real-time clothed crowds with variation' in Eurographics 2006 Short Papers, Vienna, Austria, September 2006, pp. 103 - 106.Download Item:
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Abstract:
The animation and rendering of crowds of realistically clothed characters presents a difficult challenge in computer
graphics, which is further exacerbated when real-time frame rates are required. To date, due to real-time
constraints, standard skinning methods have been used to animate the clothes of individuals in real-time crowds,
which does not create the appropriate secondary motion for flowing garments. However, plausible cloth simulation
is vital for the depiction of realistic characters, so we have developed a novel crowd system in which the individuals
are endowed with realism and variety through the addition of physically simulated clothing and hardware
assisted pattern variation.
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