AI Structuralist Storytelling In Computer Games
File Type:
PDFItem Type:
Technical ReportDate:
2004-10Citation:
Fairclough, Chris; Cunningham, Padraig. 'AI Structuralist Storytelling In Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2004-43, 2004, pp5Download Item:
TCD-CS-2004-43.pdf (PDF) 269.2Kb
Abstract:
This paper is a description of our work in creating a
story director agent which utilises AI techniques. The story
director controls the storyline in an adventure computer
game, with the player controlling the hero character, and
the story director reacting to the player's actions. The story
is told through subplot-level plans being formulated with a
case-based planner, and a social simulation system that the
story director is 'plugged in to', allowing consistent logical
stories while allowing for player freedom. The system has
been named OPIATE ? Open-ended Proppian Interactive
Adaptive Tale Engine.
Author: Fairclough, Chris; Cunningham, Padraig
Publisher:
Trinity College Dublin, Department of Computer ScienceType of material:
Technical ReportCollections:
Series/Report no:
Computer Science Technical ReportTCD-CS-2004-43
Availability:
Full text availableKeywords:
Interactive story, case-based planning, computer gamesLicences: