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Please use this identifier to cite or link to this item: http://hdl.handle.net/2262/13118

Title: A Proposal for an Agent Architecture for Proactive Persistent Non Player Characters
Author: Mac Namee, Brian
Cunningham, Pádraig
Keywords: Computer Science
Issue Date: May-2001
Publisher: Trinity College Dublin, Department of Computer Science
Citation: Mac Namee, Brian; Cunningham, Pádraig. 'A Proposal for an Agent Architecture for Proactive Persistent Non Player Characters'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2001-20, 2001, pp13
Series/Report no.: Computer Science Technical Report
TCD-CS-2001-20
Abstract: In the past, games development has been driven by the need to achieve more realistic graphics. This has resulted in a situation today with games set in visually stunning, and almost photo realistic worlds being the norm. As game developers seek something new to make their games stand out from the rest, artificial intelligence is playing a far more important role in game design than before. The most obvious application of AI to games is in creating Non Player Characters (NPCs). Although visually stunning worlds have been created for computer games, the NPCs inhabiting these worlds are most often shallow and uninteresting. This paper will introduce the idea of Proactive Persistent NPCs, that is NPCs that are always modelled (at least to some extent) even when the human player is not in their vicinity. We will consider the issues involved in creating these persistent characters, and propose an intelligent agent architecture which will allow the creation of realistic, interesting and robust characters.
URI: https://www.cs.tcd.ie/publications/tech-reports/reports.01/TCD-CS-2001-20.pdf
http://hdl.handle.net/2262/13118
Appears in Collections:Computer Science Technical Reports

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