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Please use this identifier to cite or link to this item: http://hdl.handle.net/2262/13098

Title: Research Directions for AI in Computer Games
Author: Fairclough, Chris
Fagan, Michael
Mac Namee, Brian
Cunningham, Pádraig
Keywords: Computer Science
Issue Date: Oct-2001
Publisher: Trinity College Dublin, Department of Computer Science
Citation: Fairclough, Chris; Fagan, Michael; MacNamee, Brian; Cunningham, Pádraig. 'Research Directions for AI in Computer Games'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2001-29, 2001, pp12
Series/Report no.: Computer Science Technical Report
TCD-CS-2001-29
Abstract: The computer games industry is now bigger than the film industry. Until recently, technology in games was driven by a desire to achieve real-time, photo-realistic graphics. To a large extent, this has now been achieved. As game developers look for new and innovative technologies to drive games development, AI is coming to the fore. This paper will examine how sophisticated AI techniques, such as those being used in mainstream academic research, can be applied to computer games and introduce three projects doing just that.
URI: https://www.cs.tcd.ie/publications/tech-reports/reports.01/TCD-CS-2001-29.pdf
http://hdl.handle.net/2262/13098
Appears in Collections:Computer Science Technical Reports

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