A Multiplayer Case Based Story Engine
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Technical ReportDate:
2003-11-04Citation:
Fairclough, Chris; Cunningham, Padraig. 'A Multiplayer Case Based Story Engine'. - Dublin, Trinity College Dublin, Department of Computer Science, TCD-CS-2003-43, 2003, pp6Download Item:
TCD-CS-2003-43.pdf (PDF) 373.7Kb
Abstract:
This paper describes the development of an expert casebased
character director system which dynamically
generates and controls a story, which is played out in a
multiplayer networked game world. The system handles
multiple users in a game world and directs the non player
characters therein to perform for the users parallel
storylines, interweaving character roles in each story. The
story is told through a `narrative of actions? and
automatically generated dialogue. Much of the storytelling
approach is based on the seminal work of Vladimir Propp,
to which is applied the AI case based planning paradigm.
Initial analysis of the system is based on a review of the
system and its output, but future work will involve
developing a more objective format for analysis.
Author: Fairclough, Chris; Cunningham, Padraig
Publisher:
Trinity College Dublin, Department of Computer ScienceType of material:
Technical ReportCollections:
Series/Report no:
Computer Science Technical ReportTCD-CS-2003-43
Availability:
Full text availableKeywords:
Interactive story, multiplayer, case based planning, believable agentsLicences: