Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations
Citation:
Bleakley, A. and Wade, V. and Cowan, B.R., Finally a Case for Collaborative VR?: The Need to Design for Remote Multi-Party Conversations, 2020, 3406144Download Item:

Abstract:
Amid current social distancing measures requiring people to work
from home, there has been renewed interest on how to effectively
converse and collaborate remotely utilizing currently available
technologies. On the surface, VR provides a perfect platform for
effective remote communication. It can transfer contextual and
environmental cues and facilitate a shared perspective while also
allowing people to be virtually co-located. Yet we argue that cur-
rently VR is not adequately designed for such a communicative
purpose. In this paper, we outline three key barriers to using VR
for conversational activity : (1) variability of social immersion, (2)
unclear user roles, and (3) the need for effective shared visual refer-
ence. Based on this outline, key design topics are discussed through
a user experience design perspective for considerations in a future
collaborative design framework.
Author's Homepage:
http://people.tcd.ie/vwade
Author: Wade, Vincent
Type of material:
Conference PaperCollections:
Series/Report no:
ACM International Conference Proceeding Series;3406144;
Availability:
Full text availableKeywords:
Human-centered computing, Virtual reality, User centered design, Collaborative interaction, Collaborative and social computing theory, concepts and paradigmsDOI:
http://dx.doi.org/10.1145/3405755.3406144Licences: