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dc.contributor.advisorO'Sullivan, Carol
dc.contributor.authorCullen, Brian
dc.date.accessioned2019-11-05T15:23:40Z
dc.date.available2019-11-05T15:23:40Z
dc.date.issued2012
dc.identifier.citationBrian Cullen, 'Procedural modelling of urban environments', [thesis], Trinity College (Dublin, Ireland). School of Computer Science & Statistics, 2012, pp 160
dc.identifier.otherTHESIS 9869
dc.identifier.urihttp://hdl.handle.net/2262/90065
dc.description.abstractProcedural modelling of urban environments has become an important topic in computer graphics. With the ever increasing demand for larger and more realistic content in games and movies, the time and cost to model urban content by hand is becoming unfeasible. Apart from the entertainment industry, large urban models are also desired for urban planning applications and emergency response training.
dc.format1 volume
dc.language.isoen
dc.publisherTrinity College (Dublin, Ireland). School of Computer Science & Statistics
dc.relation.isversionofhttp://stella.catalogue.tcd.ie/iii/encore/record/C__Rb15319254
dc.subjectComputer Science, Ph.D.
dc.subjectPh.D. Trinity College Dublin.
dc.titleProcedural modelling of urban environments
dc.typethesis
dc.type.supercollectionthesis_dissertations
dc.type.supercollectionrefereed_publications
dc.type.qualificationlevelDoctoral
dc.type.qualificationnameDoctor of Philosophy (Ph.D.)
dc.rights.ecaccessrightsopenAccess
dc.format.extentpaginationpp 160
dc.description.noteTARA (Trinity’s Access to Research Archive) has a robust takedown policy. Please contact us if you have any concerns: rssadmin@tcd.ie


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