dc.contributor.author | HAAHR, MADS | en |
dc.contributor.editor | Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tongu? İbrahim Sezen | en |
dc.date.accessioned | 2018-03-06T15:44:20Z | |
dc.date.available | 2018-03-06T15:44:20Z | |
dc.date.issued | 2015 | en |
dc.date.submitted | 2015 | en |
dc.identifier.citation | Everting the Holodeck: Games and Storytelling in Physical Space, Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tongu? İbrahim Sezen, Interactive Digital Narrative: History, Theory and Practice, Routledge, 2015, 211 - 226, Mads Haahr | en |
dc.identifier.issn | 978-1-13-878239-6 | en |
dc.identifier.other | Y | en |
dc.identifier.uri | http://hdl.handle.net/2262/82639 | |
dc.description | PUBLISHED | en |
dc.format.extent | 211 | en |
dc.format.extent | 226 | en |
dc.publisher | Routledge | en |
dc.rights | Y | en |
dc.title | Everting the Holodeck: Games and Storytelling in Physical Space | en |
dc.title.alternative | Interactive Digital Narrative: History, Theory and Practice | en |
dc.type | Book Chapter | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/haahrm | en |
dc.identifier.rssinternalid | 103586 | en |
dc.rights.ecaccessrights | openAccess | |
dc.subject.TCDTheme | Creative Technologies | en |
dc.subject.TCDTheme | Digital Humanities | en |