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dc.contributor.authorHAAHR, MADSen
dc.contributor.editorHartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tongu? İbrahim Sezenen
dc.date.accessioned2018-03-06T15:44:20Z
dc.date.available2018-03-06T15:44:20Z
dc.date.issued2015en
dc.date.submitted2015en
dc.identifier.citationEverting the Holodeck: Games and Storytelling in Physical Space, Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tongu? İbrahim Sezen, Interactive Digital Narrative: History, Theory and Practice, Routledge, 2015, 211 - 226, Mads Haahren
dc.identifier.issn978-1-13-878239-6en
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/82639
dc.descriptionPUBLISHEDen
dc.format.extent211en
dc.format.extent226en
dc.publisherRoutledgeen
dc.rightsYen
dc.titleEverting the Holodeck: Games and Storytelling in Physical Spaceen
dc.title.alternativeInteractive Digital Narrative: History, Theory and Practiceen
dc.typeBook Chapteren
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrmen
dc.identifier.rssinternalid103586en
dc.rights.ecaccessrightsopenAccess
dc.subject.TCDThemeCreative Technologiesen
dc.subject.TCDThemeDigital Humanitiesen


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