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dc.contributor.authorHAAHR, MADSen
dc.date.accessioned2018-03-06T15:36:45Z
dc.date.available2018-03-06T15:36:45Z
dc.date.created11-13 February 2015en
dc.date.issued2015en
dc.date.submitted2015en
dc.identifier.citationAlper Gungormusler, Natasa Paterson-Paulberg, Mads Haahr, barelyMusician: An Adaptive Music Engine For Video Games, Audio Engineering Society 56th International Conference: Audio for Games, London, UK, 11-13 February 2015, 2015en
dc.identifier.otherYen
dc.identifier.urihttp://hdl.handle.net/2262/82637
dc.descriptionPUBLISHEDen
dc.descriptionLondon, UKen
dc.rightsYen
dc.titlebarelyMusician: An Adaptive Music Engine For Video Gamesen
dc.title.alternativeAudio Engineering Society 56th International Conference: Audio for Gamesen
dc.typeConference Paperen
dc.type.supercollectionscholarly_publicationsen
dc.type.supercollectionrefereed_publicationsen
dc.identifier.peoplefinderurlhttp://people.tcd.ie/haahrmen
dc.identifier.rssinternalid103602en
dc.rights.ecaccessrightsopenAccess


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