System support for scalable distributed virtual worlds.
Item Type:Conference Paper
Citation:Karl O'Connell and Vinny Cahill., System support for scalable distributed virtual worlds., Proceedings of the ACM Symposium on Virtual Reality Software and Technology, ACM Symposium on Virtual Reality Software and Technology, July, ACM, 1996, 141-142
system support.pdf (published (author copy) peer-reviewed) 24.89Kb
Lack of bandwidth has been shown to be a major impediment to achieving realism in large scale virtual worlds with many interacting entities. Recent projects that have addressed this problem have, for the most part, been tied to a single application domain, typically the development of realistic military simulations. This paper presents a brief overview of the techniques to achieve scale adopted by the object execution environment of the VOID shell, a virtual world development toolkit. Keywords Distributed Virtual Worlds, Object-Orientation, Event-Based Communication, Scale. INTRODUCTION Although a number of projects have considered support for multiuser, distributed interactive virtual worlds (VWS), most of the resulting systems have been small scale (supporting a maximum of 100 simultaneous users). Those projects which have addressed scale have for the most part been tied to a single application domain usually the development of large scale realistic military simulations.
Author: CAHILL, VINNY
Other Titles:Proceedings of the ACM Symposium on Virtual Reality Software and Technology
ACM Symposium on Virtual Reality Software and Technology
Type of material:Conference Paper
Availability:Full text available