dc.contributor.author | O'Sullivan, Carol | en |
dc.contributor.author | Mc Donnell, Rachel | en |
dc.date.accessioned | 2009-07-07T11:48:55Z | |
dc.date.available | 2009-07-07T11:48:55Z | |
dc.date.issued | 2009 | en |
dc.date.submitted | 2009 | en |
dc.identifier.citation | Rachel McDonnell, Micheal Larkin, Benjamin Hernandez, Isaac Rudomin, Carol O'Sullivan, Eye-catching Crowds: Saliency based selective variation, ACM Transactions on Graphics (SIGGRAPH 2009), 28, 3, 2009 | en |
dc.identifier.other | Y | en |
dc.identifier.uri | http://hdl.handle.net/2262/31386 | |
dc.description | PUBLISHED | en |
dc.description | 10.1145/1531326.1531361 | en |
dc.description.abstract | Populated virtual environments need to be simulated with as much
variety as possible. By identifying the most salient parts of the
scene and characters, available resources can be concentrated where
they are needed most. In this paper, we investigate which body
parts of virtual characters are most looked at in scenes containing
duplicate characters or clones. Using an eye-tracking device, we
recorded fixations on body parts while participants were asked to
indicate whether clones were present or not. We found that the head
and upper torso attract the majority of first fixations in a scene and
are attended to most. This is true regardless of the orientation, presence
or absence of motion, sex, age, size, and clothing style of the
character. We developed a selective variation method to exploit this
knowledge and perceptually validated our method. We found that
selective colour variation is as effective at generating the illusion of
variety as full colour variation. We then evaluated the effectiveness
of four variation methods that varied only salient parts of the characters.
We found that head accessories, top texture and face texture
variation are all equally effective at creating variety, whereas facial
geometry alterations are less so. Performance implications and
guidelines are presented. | en |
dc.description.sponsorship | Science Foundation Ireland as part
of the Metropolis project. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.relation.ispartofseries | ACM Transactions on Graphics (SIGGRAPH 2009) | en |
dc.relation.ispartofseries | 28 | en |
dc.relation.ispartofseries | 3 | en |
dc.rights | Y | en |
dc.subject | eye-tracking, crowd rendering, virtual humans | en |
dc.subject | I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism?[Rendering] | en |
dc.title | Eye-catching Crowds: Saliency based selective variation | en |
dc.type | Journal Article | en |
dc.type.supercollection | scholarly_publications | en |
dc.type.supercollection | refereed_publications | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/osullica | en |
dc.identifier.peoplefinderurl | http://people.tcd.ie/ramcdonn | en |
dc.identifier.rssinternalid | 59724 | en |
dc.identifier.doi | http://dx.doi.org/10.1145/1576246.1531361 | en |
dc.subject.TCDTheme | Creative Technologies | en |
dc.identifier.rssuri | http://isg.cs.tcd.ie/mcdonner/EyeCatchingCrowds.htm | en |
dc.identifier.orcid_id | 0000-0003-3772-4961 | en |