Vision-based reaching for autonomous virtual humans

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2002Citation:
Peters, C. and O'Sullivan, C. 'Vision-based reaching for autonomous virtual humans' in AISB'02 symposium: Animating Expressive Characters for Social Interactions, London, UK., edited by Aylett, R., Canamero, L., 2002, pp 69 - 72.Download Item:

Abstract:
A method for the generation of realistic real-time goal-directed virtual human arm motion is presented. Agents are endowed
with a rudimentary synthetic vision and memory system that is used to gather and store data about objects in the vicinity.
Agents then use the perceived object data rather than global database object data for the planning of reaching arm motions.
Our method differs from previous attempts at goal-directed motion generation in that it uses sensory information available
to the agent in order to distinguish between movements towards those objects visible to the agent, and movements towards
memorised object locations. The generation of appropriate arm configurations under these circumstances is based on
results from neurophysiology.
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http://people.tcd.ie/osullicaDescription:
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Author: PETERS, CHRISTOPHER; O'SULLIVAN, CAROL ANN
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computer graphics, computer simulationISSN:
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